fn fwidth_d2ab9a() { var res : vec4 = fwidth(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fwidth_d2ab9a(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fwidth_d2ab9a(); } [[stage(compute)]] fn compute_main() { fwidth_d2ab9a(); }