fn fwidth_df38ef() { var res : f32 = fwidth(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fwidth_df38ef(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fwidth_df38ef(); } [[stage(compute)]] fn compute_main() { fwidth_df38ef(); }