fn fwidthCoarse_159c8a() { var res : f32 = fwidthCoarse(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fwidthCoarse_159c8a(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fwidthCoarse_159c8a(); } [[stage(compute)]] fn compute_main() { fwidthCoarse_159c8a(); }