fn fwidthFine_f1742d() { var res : f32 = fwidthFine(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fwidthFine_f1742d(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fwidthFine_f1742d(); } [[stage(compute)]] fn compute_main() { fwidthFine_f1742d(); }