fn fwidthFine_ff6aa0() { var res : vec2 = fwidthFine(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fwidthFine_ff6aa0(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fwidthFine_ff6aa0(); } [[stage(compute)]] fn compute_main() { fwidthFine_ff6aa0(); }