fn inverseSqrt_8f2bd2() { var res : vec2 = inverseSqrt(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { inverseSqrt_8f2bd2(); return vec4(); } [[stage(fragment)]] fn fragment_main() { inverseSqrt_8f2bd2(); } [[stage(compute)]] fn compute_main() { inverseSqrt_8f2bd2(); }