#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void log_3da25a() { float4 res = log(float4()); } vertex tint_symbol vertex_main() { log_3da25a(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { log_3da25a(); return; } kernel void compute_main() { log_3da25a(); return; }