fn max_0c0aae() { var res : u32 = max(1u, 1u); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { max_0c0aae(); return vec4(); } [[stage(fragment)]] fn fragment_main() { max_0c0aae(); } [[stage(compute)]] fn compute_main() { max_0c0aae(); }