fn min_af326d() { var res : f32 = min(1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { min_af326d(); return vec4(); } [[stage(fragment)]] fn fragment_main() { min_af326d(); } [[stage(compute)]] fn compute_main() { min_af326d(); }