fn modf_f90945() { var arg_1 : f32; var res : f32 = modf(1.0, &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { modf_f90945(); return vec4(); } [[stage(fragment)]] fn fragment_main() { modf_f90945(); } [[stage(compute)]] fn compute_main() { modf_f90945(); }