fn normalize_64d8c0() { var res : vec3 = normalize(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { normalize_64d8c0(); return vec4(); } [[stage(fragment)]] fn fragment_main() { normalize_64d8c0(); } [[stage(compute)]] fn compute_main() { normalize_64d8c0(); }