#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void pow_04a908() { float4 res = pow(float4(), float4()); } vertex tint_symbol vertex_main() { pow_04a908(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { pow_04a908(); return; } kernel void compute_main() { pow_04a908(); return; }