fn reverseBits_a6ccd4() { var res : vec3 = reverseBits(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { reverseBits_a6ccd4(); return vec4(); } [[stage(fragment)]] fn fragment_main() { reverseBits_a6ccd4(); } [[stage(compute)]] fn compute_main() { reverseBits_a6ccd4(); }