fn reverseBits_e31adf() { var res : u32 = reverseBits(1u); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { reverseBits_e31adf(); return vec4(); } [[stage(fragment)]] fn fragment_main() { reverseBits_e31adf(); } [[stage(compute)]] fn compute_main() { reverseBits_e31adf(); }