fn smoothStep_cb0bfb() { var res : f32 = smoothStep(1.0, 1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { smoothStep_cb0bfb(); return vec4(); } [[stage(fragment)]] fn fragment_main() { smoothStep_cb0bfb(); } [[stage(compute)]] fn compute_main() { smoothStep_cb0bfb(); }