[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array; fn textureNumLayers_778bd1() { var res : i32 = textureNumLayers(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureNumLayers_778bd1(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureNumLayers_778bd1(); } [[stage(compute)]] fn compute_main() { textureNumLayers_778bd1(); }