[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array; [[group(1), binding(1)]] var arg_1 : sampler_comparison; fn textureSampleCompareLevel_4cf3a2() { var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec3(), 1, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureSampleCompareLevel_4cf3a2(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureSampleCompareLevel_4cf3a2(); } [[stage(compute)]] fn compute_main() { textureSampleCompareLevel_4cf3a2(); }