[[group(1), binding(0)]] var arg_0 : texture_storage_2d; fn textureStore_0c3dff() { textureStore(arg_0, vec2(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureStore_0c3dff(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureStore_0c3dff(); } [[stage(compute)]] fn compute_main() { textureStore_0c3dff(); }