fn transpose_4dc9a1() { var res : mat3x2 = transpose(mat2x3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { transpose_4dc9a1(); return vec4(); } [[stage(fragment)]] fn fragment_main() { transpose_4dc9a1(); } [[stage(compute)]] fn compute_main() { transpose_4dc9a1(); }