fn trunc_e183aa() { var res : vec4 = trunc(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { trunc_e183aa(); return vec4(); } [[stage(fragment)]] fn fragment_main() { trunc_e183aa(); } [[stage(compute)]] fn compute_main() { trunc_e183aa(); }