fn trunc_f370d3() { var res : vec2 = trunc(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { trunc_f370d3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { trunc_f370d3(); } [[stage(compute)]] fn compute_main() { trunc_f370d3(); }