#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void unpack2x16unorm_7699c0() { float2 res = unpack_unorm2x16_to_float(1u); } vertex tint_symbol vertex_main() { unpack2x16unorm_7699c0(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { unpack2x16unorm_7699c0(); return; } kernel void compute_main() { unpack2x16unorm_7699c0(); return; }