; #version 450 ; ; void main() { ; gl_Position = vec4(0.0); ; } ; SPIR-V ; Version: 1.0 ; Generator: Google Shaderc over Glslang; 10 ; Bound: 20 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %_ OpSource GLSL 450 OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" OpSourceExtension "GL_GOOGLE_include_directive" OpName %main "main" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpMemberName %gl_PerVertex 1 "gl_PointSize" OpMemberName %gl_PerVertex 2 "gl_ClipDistance" OpMemberName %gl_PerVertex 3 "gl_CullDistance" OpName %_ "" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance OpDecorate %gl_PerVertex Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %float_0 = OpConstant %float 0 %17 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 %_ptr_Output_v4float = OpTypePointer Output %v4float %main = OpFunction %void None %3 %5 = OpLabel %19 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %19 %17 OpReturn OpFunctionEnd