enable f16; fn cross_9857cb() { var res : vec3 = cross(vec3(1.0h), vec3(1.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { cross_9857cb(); return vec4(); } @fragment fn fragment_main() { cross_9857cb(); } @compute @workgroup_size(1) fn compute_main() { cross_9857cb(); }