fn round_9edc38() { var res : f32 = round(3.5f); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { round_9edc38(); return vec4(); } @fragment fn fragment_main() { round_9edc38(); } @compute @workgroup_size(1) fn compute_main() { round_9edc38(); }