fn sin_b78c91() { var res : f32 = sin(1.57079637050628662109f); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { sin_b78c91(); return vec4(); } @fragment fn fragment_main() { sin_b78c91(); } @compute @workgroup_size(1) fn compute_main() { sin_b78c91(); }