fn inverseSqrt_84407e() { var arg_0 = 1.0f; var res : f32 = inverseSqrt(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_84407e(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_84407e(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_84407e(); }