uint tint_pack2x16float(float2 param_0) { uint2 i = f32tof16(param_0); return i.x | (i.y << 16); } RWByteAddressBuffer prevent_dce : register(u0, space2); void pack2x16float_0e97b3() { float2 arg_0 = (1.0f).xx; uint res = tint_pack2x16float(arg_0); prevent_dce.Store(0u, asuint(res)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { pack2x16float_0e97b3(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { pack2x16float_0e97b3(); return; } [numthreads(1, 1, 1)] void compute_main() { pack2x16float_0e97b3(); return; }