#include using namespace metal; void round_9078ef(device half* const tint_symbol_1) { half arg_0 = 3.5h; half res = rint(arg_0); *(tint_symbol_1) = res; } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner(device half* const tint_symbol_2) { round_9078ef(tint_symbol_2); return float4(0.0f); } vertex tint_symbol vertex_main(device half* tint_symbol_3 [[buffer(0)]]) { float4 const inner_result = vertex_main_inner(tint_symbol_3); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main(device half* tint_symbol_4 [[buffer(0)]]) { round_9078ef(tint_symbol_4); return; } kernel void compute_main(device half* tint_symbol_5 [[buffer(0)]]) { round_9078ef(tint_symbol_5); return; }