fn frexp_3c4f48() { var res = frexp(vec4<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { frexp_3c4f48(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { frexp_3c4f48(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { frexp_3c4f48(); }