[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rg32sint, write>; fn textureStore_f9be83() { textureStore(arg_0, vec2<i32>(), 1, vec4<i32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureStore_f9be83(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureStore_f9be83(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureStore_f9be83(); }