#version 310 es

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
  return;
}
struct i_block {
  uint inner;
};

layout(binding = 0, std430) buffer i_block_1 {
  uint inner;
} i;
void tint_symbol() {
  i.inner = (i.inner - 1u);
}