// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/unittests/wire/WireTest.h" #include "dawn_wire/WireClient.h" #include "dawn_wire/WireServer.h" using namespace testing; using namespace dawn_wire; class WireInjectTextureTests : public WireTest { public: WireInjectTextureTests() { } ~WireInjectTextureTests() override = default; }; // Test that reserving and injecting a texture makes calls on the client object forward to the // server object correctly. TEST_F(WireInjectTextureTests, CallAfterReserveInject) { ReservedTexture reservation = GetWireClient()->ReserveTexture(device); DawnTexture apiTexture = api.GetNewTexture(); EXPECT_CALL(api, TextureReference(apiTexture)); ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation)); dawnTextureCreateDefaultTextureView(reservation.texture); EXPECT_CALL(api, TextureCreateDefaultTextureView(apiTexture)).WillOnce(Return(nullptr)); FlushClient(); } // Test that reserve correctly returns different IDs each time. TEST_F(WireInjectTextureTests, ReserveDifferentIDs) { ReservedTexture reservation1 = GetWireClient()->ReserveTexture(device); ReservedTexture reservation2 = GetWireClient()->ReserveTexture(device); ASSERT_NE(reservation1.id, reservation2.id); ASSERT_NE(reservation1.texture, reservation2.texture); } // Test that injecting the same id without a destroy first fails. TEST_F(WireInjectTextureTests, InjectExistingID) { ReservedTexture reservation = GetWireClient()->ReserveTexture(device); DawnTexture apiTexture = api.GetNewTexture(); EXPECT_CALL(api, TextureReference(apiTexture)); ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation)); // ID already in use, call fails. ASSERT_FALSE( GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation)); } // Test that the server only borrows the texture and does a single reference-release TEST_F(WireInjectTextureTests, InjectedTextureLifetime) { ReservedTexture reservation = GetWireClient()->ReserveTexture(device); // Injecting the texture adds a reference DawnTexture apiTexture = api.GetNewTexture(); EXPECT_CALL(api, TextureReference(apiTexture)); ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation)); // Releasing the texture removes a single reference. dawnTextureRelease(reservation.texture); EXPECT_CALL(api, TextureRelease(apiTexture)); FlushClient(); // Deleting the server doesn't release a second reference. DeleteServer(); Mock::VerifyAndClearExpectations(&api); }