fn reverseBits_e31adf() { var arg_0 = 1u; var res : u32 = reverseBits(arg_0); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : u32; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { reverseBits_e31adf(); return vec4<f32>(); } @fragment fn fragment_main() { reverseBits_e31adf(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_e31adf(); }