enable f16; fn clamp_2c251b() { var res : vec4 = clamp(vec4(1.0h), vec4(1.0h), vec4(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_2c251b(); return vec4(); } @fragment fn fragment_main() { clamp_2c251b(); } @compute @workgroup_size(1) fn compute_main() { clamp_2c251b(); }