enable f16; fn pow_fa5429() { var res : vec3 = pow(vec3(1.0h), vec3(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { pow_fa5429(); return vec4(); } @fragment fn fragment_main() { pow_fa5429(); } @compute @workgroup_size(1) fn compute_main() { pow_fa5429(); }