enable f16; fn mix_38cbbb() { var arg_0 = 1.0h; var arg_1 = 1.0h; var arg_2 = 1.0h; var res : f16 = mix(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_38cbbb(); return vec4(); } @fragment fn fragment_main() { mix_38cbbb(); } @compute @workgroup_size(1) fn compute_main() { mix_38cbbb(); }