#version 310 es shared int arg_0; int tint_workgroupUniformLoad_arg_0() { barrier(); int result = arg_0; barrier(); return result; } void workgroupUniformLoad_9d33de() { int res = tint_workgroupUniformLoad_arg_0(); } void compute_main(uint local_invocation_index) { { arg_0 = 0; } barrier(); workgroupUniformLoad_9d33de(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }