#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct tint_packed_vec3_f32_array_element { /* 0x0000 */ packed_float3 elements; /* 0x000c */ tint_array tint_pad; }; struct Inner { /* 0x0000 */ int scalar_i32; /* 0x0004 */ tint_array tint_pad_1; /* 0x0010 */ float scalar_f32; /* 0x0014 */ tint_array tint_pad_2; }; struct S_tint_packed_vec3 { /* 0x0000 */ float scalar_f32; /* 0x0004 */ int scalar_i32; /* 0x0008 */ uint scalar_u32; /* 0x000c */ tint_array tint_pad_3; /* 0x0010 */ float2 vec2_f32; /* 0x0018 */ int2 vec2_i32; /* 0x0020 */ uint2 vec2_u32; /* 0x0028 */ tint_array tint_pad_4; /* 0x0030 */ packed_float3 vec3_f32; /* 0x003c */ tint_array tint_pad_5; /* 0x0040 */ packed_int3 vec3_i32; /* 0x004c */ tint_array tint_pad_6; /* 0x0050 */ packed_uint3 vec3_u32; /* 0x005c */ tint_array tint_pad_7; /* 0x0060 */ float4 vec4_f32; /* 0x0070 */ int4 vec4_i32; /* 0x0080 */ uint4 vec4_u32; /* 0x0090 */ float2x2 mat2x2_f32; /* 0x00a0 */ tint_array mat2x3_f32; /* 0x00c0 */ float2x4 mat2x4_f32; /* 0x00e0 */ float3x2 mat3x2_f32; /* 0x00f8 */ tint_array tint_pad_8; /* 0x0100 */ tint_array mat3x3_f32; /* 0x0130 */ float3x4 mat3x4_f32; /* 0x0160 */ float4x2 mat4x2_f32; /* 0x0180 */ tint_array mat4x3_f32; /* 0x01c0 */ float4x4 mat4x4_f32; /* 0x0200 */ tint_array arr2_vec3_f32; /* 0x0220 */ Inner struct_inner; /* 0x0240 */ tint_array array_struct_inner; }; float2x3 tint_unpack_vec3_in_composite(tint_array in) { float2x3 result = float2x3(0.0f); for(uint i = 0u; (i < 2u); i = (i + 1u)) { result[i] = float3(in[i].elements); } return result; } float3x3 tint_unpack_vec3_in_composite_1(tint_array in) { float3x3 result = float3x3(0.0f); for(uint i = 0u; (i < 3u); i = (i + 1u)) { result[i] = float3(in[i].elements); } return result; } float4x3 tint_unpack_vec3_in_composite_2(tint_array in) { float4x3 result = float4x3(0.0f); for(uint i = 0u; (i < 4u); i = (i + 1u)) { result[i] = float3(in[i].elements); } return result; } tint_array tint_unpack_vec3_in_composite_3(tint_array in) { tint_array result = {}; for(uint i = 0u; (i < 2u); i = (i + 1u)) { result[i] = float3(in[i].elements); } return result; } struct S { float scalar_f32; int scalar_i32; uint scalar_u32; float2 vec2_f32; int2 vec2_i32; uint2 vec2_u32; float3 vec3_f32; int3 vec3_i32; uint3 vec3_u32; float4 vec4_f32; int4 vec4_i32; uint4 vec4_u32; float2x2 mat2x2_f32; float2x3 mat2x3_f32; float2x4 mat2x4_f32; float3x2 mat3x2_f32; float3x3 mat3x3_f32; float3x4 mat3x4_f32; float4x2 mat4x2_f32; float4x3 mat4x3_f32; float4x4 mat4x4_f32; tint_array arr2_vec3_f32; Inner struct_inner; tint_array array_struct_inner; }; kernel void tint_symbol(const constant S_tint_packed_vec3* tint_symbol_1 [[buffer(0)]]) { float const scalar_f32 = (*(tint_symbol_1)).scalar_f32; int const scalar_i32 = (*(tint_symbol_1)).scalar_i32; uint const scalar_u32 = (*(tint_symbol_1)).scalar_u32; float2 const vec2_f32 = (*(tint_symbol_1)).vec2_f32; int2 const vec2_i32 = (*(tint_symbol_1)).vec2_i32; uint2 const vec2_u32 = (*(tint_symbol_1)).vec2_u32; float3 const vec3_f32 = float3((*(tint_symbol_1)).vec3_f32); int3 const vec3_i32 = int3((*(tint_symbol_1)).vec3_i32); uint3 const vec3_u32 = uint3((*(tint_symbol_1)).vec3_u32); float4 const vec4_f32 = (*(tint_symbol_1)).vec4_f32; int4 const vec4_i32 = (*(tint_symbol_1)).vec4_i32; uint4 const vec4_u32 = (*(tint_symbol_1)).vec4_u32; float2x2 const mat2x2_f32 = (*(tint_symbol_1)).mat2x2_f32; float2x3 const mat2x3_f32 = tint_unpack_vec3_in_composite((*(tint_symbol_1)).mat2x3_f32); float2x4 const mat2x4_f32 = (*(tint_symbol_1)).mat2x4_f32; float3x2 const mat3x2_f32 = (*(tint_symbol_1)).mat3x2_f32; float3x3 const mat3x3_f32 = tint_unpack_vec3_in_composite_1((*(tint_symbol_1)).mat3x3_f32); float3x4 const mat3x4_f32 = (*(tint_symbol_1)).mat3x4_f32; float4x2 const mat4x2_f32 = (*(tint_symbol_1)).mat4x2_f32; float4x3 const mat4x3_f32 = tint_unpack_vec3_in_composite_2((*(tint_symbol_1)).mat4x3_f32); float4x4 const mat4x4_f32 = (*(tint_symbol_1)).mat4x4_f32; tint_array const arr2_vec3_f32 = tint_unpack_vec3_in_composite_3((*(tint_symbol_1)).arr2_vec3_f32); Inner const struct_inner = (*(tint_symbol_1)).struct_inner; tint_array const array_struct_inner = (*(tint_symbol_1)).array_struct_inner; return; }