// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_ENCODINGCONTEXT_H_ #define SRC_DAWN_NATIVE_ENCODINGCONTEXT_H_ #include #include #include #include #include "dawn/native/CommandAllocator.h" #include "dawn/native/Error.h" #include "dawn/native/ErrorData.h" #include "dawn/native/IndirectDrawMetadata.h" #include "dawn/native/PassResourceUsageTracker.h" #include "dawn/native/dawn_platform.h" namespace dawn::native { class CommandEncoder; class DeviceBase; class ApiObjectBase; // Base class for allocating/iterating commands. // It performs error tracking as well as encoding state for render/compute passes. class EncodingContext { public: EncodingContext(DeviceBase* device, const ApiObjectBase* initialEncoder); ~EncodingContext(); // Marks the encoding context as destroyed so that any future encodes will fail, and all // encoded commands are released. void Destroy(); CommandIterator AcquireCommands(); CommandIterator* GetIterator(); // Functions to handle encoder errors void HandleError(std::unique_ptr error); inline bool ConsumedError(MaybeError maybeError) { if (DAWN_UNLIKELY(maybeError.IsError())) { HandleError(maybeError.AcquireError()); return true; } return false; } template inline bool ConsumedError(MaybeError maybeError, const char* formatStr, const Args&... args) { if (DAWN_UNLIKELY(maybeError.IsError())) { std::unique_ptr error = maybeError.AcquireError(); if (error->GetType() == InternalErrorType::Validation) { std::string out; absl::UntypedFormatSpec format(formatStr); if (absl::FormatUntyped(&out, format, {absl::FormatArg(args)...})) { error->AppendContext(std::move(out)); } else { error->AppendContext( absl::StrFormat("[Failed to format error message: \"%s\"].", formatStr)); } } HandleError(std::move(error)); return true; } return false; } inline bool CheckCurrentEncoder(const ApiObjectBase* encoder) { if (mDestroyed) { HandleError(DAWN_VALIDATION_ERROR("Recording in a destroyed %s.", mCurrentEncoder)); return false; } if (DAWN_UNLIKELY(encoder != mCurrentEncoder)) { if (mCurrentEncoder != mTopLevelEncoder) { // The top level encoder was used when a pass encoder was current. HandleError(DAWN_VALIDATION_ERROR("Command cannot be recorded while %s is active.", mCurrentEncoder)); } else { HandleError( DAWN_VALIDATION_ERROR("Recording in an error or already ended %s.", encoder)); } return false; } return true; } template inline bool TryEncode(const ApiObjectBase* encoder, EncodeFunction&& encodeFunction) { if (!CheckCurrentEncoder(encoder)) { return false; } ASSERT(!mWasMovedToIterator); return !ConsumedError(encodeFunction(&mPendingCommands)); } template inline bool TryEncode(const ApiObjectBase* encoder, EncodeFunction&& encodeFunction, const char* formatStr, const Args&... args) { if (!CheckCurrentEncoder(encoder)) { return false; } ASSERT(!mWasMovedToIterator); return !ConsumedError(encodeFunction(&mPendingCommands), formatStr, args...); } // Must be called prior to encoding a BeginRenderPassCmd. Note that it's OK to call this // and then not actually call EnterPass+ExitRenderPass, for example if some other pass setup // failed validation before the BeginRenderPassCmd could be encoded. void WillBeginRenderPass(); // Functions to set current encoder state void EnterPass(const ApiObjectBase* passEncoder); MaybeError ExitRenderPass(const ApiObjectBase* passEncoder, RenderPassResourceUsageTracker usageTracker, CommandEncoder* commandEncoder, IndirectDrawMetadata indirectDrawMetadata); void ExitComputePass(const ApiObjectBase* passEncoder, ComputePassResourceUsage usages); MaybeError Finish(); // Called when a pass encoder is deleted. Provides an opportunity to clean up if it's the // mCurrentEncoder. void EnsurePassExited(const ApiObjectBase* passEncoder); const RenderPassUsages& GetRenderPassUsages() const; const ComputePassUsages& GetComputePassUsages() const; RenderPassUsages AcquireRenderPassUsages(); ComputePassUsages AcquireComputePassUsages(); void PushDebugGroupLabel(const char* groupLabel); void PopDebugGroupLabel(); private: void CommitCommands(CommandAllocator allocator); bool IsFinished() const; void MoveToIterator(); DeviceBase* mDevice; // There can only be two levels of encoders. Top-level and render/compute pass. // The top level encoder is the encoder the EncodingContext is created with. // It doubles as flag to check if encoding has been Finished. const ApiObjectBase* mTopLevelEncoder; // The current encoder must be the same as the encoder provided to TryEncode, // otherwise an error is produced. It may be nullptr if the EncodingContext is an error. // The current encoder changes with Enter/ExitPass which should be called by // CommandEncoder::Begin/EndPass. const ApiObjectBase* mCurrentEncoder; RenderPassUsages mRenderPassUsages; bool mWereRenderPassUsagesAcquired = false; ComputePassUsages mComputePassUsages; bool mWereComputePassUsagesAcquired = false; CommandAllocator mPendingCommands; std::vector mAllocators; CommandIterator mIterator; bool mWasMovedToIterator = false; bool mWereCommandsAcquired = false; bool mDestroyed = false; std::unique_ptr mError; std::vector mDebugGroupLabels; }; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_ENCODINGCONTEXT_H_