// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_METAL_SHADERMODULEMTL_H_ #define SRC_DAWN_NATIVE_METAL_SHADERMODULEMTL_H_ #include #include #include "dawn/native/ShaderModule.h" #include "dawn/common/NSRef.h" #include "dawn/native/Error.h" #import namespace dawn::native { struct ProgrammableStage; } namespace dawn::native::metal { class Device; class PipelineLayout; class RenderPipeline; class ShaderModule final : public ShaderModuleBase { public: static ResultOrError> Create(Device* device, const ShaderModuleDescriptor* descriptor, ShaderModuleParseResult* parseResult, OwnedCompilationMessages* compilationMessages); struct MetalFunctionData { NSPRef> function; bool needsStorageBufferLength; std::vector workgroupAllocations; MTLSize localWorkgroupSize; }; MaybeError CreateFunction(SingleShaderStage stage, const ProgrammableStage& programmableStage, const PipelineLayout* layout, MetalFunctionData* out, uint32_t sampleMask = 0xFFFFFFFF, const RenderPipeline* renderPipeline = nullptr); private: ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor); ~ShaderModule() override; MaybeError Initialize(ShaderModuleParseResult* parseResult, OwnedCompilationMessages* compilationMessages); }; } // namespace dawn::native::metal #endif // SRC_DAWN_NATIVE_METAL_SHADERMODULEMTL_H_