enable f16; fn determinant_d7c86f() { var res : f16 = determinant(mat3x3<f16>(f16(), f16(), f16(), f16(), f16(), f16(), f16(), f16(), f16())); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { determinant_d7c86f(); return vec4<f32>(); } @fragment fn fragment_main() { determinant_d7c86f(); } @compute @workgroup_size(1) fn compute_main() { determinant_d7c86f(); }