@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32float, write>; fn textureStore_dfa9a1() { textureStore(arg_0, vec2<u32>(), 1i, vec4<f32>()); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureStore_dfa9a1(); return vec4<f32>(); } @fragment fn fragment_main() { textureStore_dfa9a1(); } @compute @workgroup_size(1) fn compute_main() { textureStore_dfa9a1(); }