// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_TRANSFORM_VERTEX_PULLING_H_ #define SRC_TRANSFORM_VERTEX_PULLING_H_ #include #include #include #include #include "src/ast/expression.h" #include "src/ast/function.h" #include "src/ast/module.h" #include "src/ast/statement.h" #include "src/ast/variable.h" #include "src/transform/transform.h" namespace tint { namespace transform { /// Describes the format of data in a vertex buffer enum class VertexFormat { kVec2U8, kVec4U8, kVec2I8, kVec4I8, kVec2U8Norm, kVec4U8Norm, kVec2I8Norm, kVec4I8Norm, kVec2U16, kVec4U16, kVec2I16, kVec4I16, kVec2U16Norm, kVec4U16Norm, kVec2I16Norm, kVec4I16Norm, kVec2F16, kVec4F16, kF32, kVec2F32, kVec3F32, kVec4F32, kU32, kVec2U32, kVec3U32, kVec4U32, kI32, kVec2I32, kVec3I32, kVec4I32 }; /// Describes if a vertex attributes increments with vertex index or instance /// index enum class InputStepMode { kVertex, kInstance }; /// Describes a vertex attribute within a buffer struct VertexAttributeDescriptor { /// The format of the attribute VertexFormat format; /// The byte offset of the attribute in the buffer uint64_t offset; /// The shader location used for the attribute uint32_t shader_location; }; /// Describes a buffer containing multiple vertex attributes struct VertexBufferLayoutDescriptor { /// Constructor VertexBufferLayoutDescriptor(); /// Constructor /// @param in_array_stride the array stride of the in buffer /// @param in_step_mode the step mode of the in buffer /// @param in_attributes the in attributes VertexBufferLayoutDescriptor( uint64_t in_array_stride, InputStepMode in_step_mode, std::vector in_attributes); /// Copy constructor /// @param other the struct to copy VertexBufferLayoutDescriptor(const VertexBufferLayoutDescriptor& other); /// Assignment operator /// @param other the struct to copy /// @returns this struct VertexBufferLayoutDescriptor& operator=( const VertexBufferLayoutDescriptor& other); ~VertexBufferLayoutDescriptor(); /// The array stride used in the in buffer uint64_t array_stride = 0u; /// The input step mode used InputStepMode step_mode = InputStepMode::kVertex; /// The vertex attributes std::vector attributes; }; /// Describes vertex state, which consists of many buffers containing vertex /// attributes using VertexStateDescriptor = std::vector; /// Converts a module to use vertex pulling /// /// Variables which accept vertex input are var with a location decoration. /// This transform will convert those to be assigned from storage buffers /// instead. The intention is to allow vertex input to rely on a storage buffer /// clamping pass for out of bounds reads. We bind the storage buffers as arrays /// of u32, so any read to byte position `p` will actually need to read position /// `p / 4`, since `sizeof(u32) == 4`. /// /// `VertexFormat` represents the input type of the attribute. This isn't /// related to the type of the variable in the shader. For example, /// `VertexFormat::kVec2F16` tells us that the buffer will contain `f16` /// elements, to be read as vec2. In the shader, a user would make a `vec2` /// to be able to use them. The conversion between `f16` and `f32` will need to /// be handled by us (using unpack functions). /// /// To be clear, there won't be types such as `f16` or `u8` anywhere in WGSL /// code, but these are types that the data may arrive as. We need to convert /// these smaller types into the base types such as `f32` and `u32` for the /// shader to use. class VertexPulling : public Transform { public: /// Constructor VertexPulling(); /// Destructor ~VertexPulling() override; /// Sets the vertex state descriptor, containing info about attributes /// @param vertex_state the vertex state descriptor void SetVertexState(const VertexStateDescriptor& vertex_state); /// Sets the entry point to add assignments into /// @param entry_point the vertex stage entry point void SetEntryPoint(std::string entry_point); /// Sets the "set" we will put all our vertex buffers into (as storage /// buffers) /// @param number the set number we will use void SetPullingBufferBindingSet(uint32_t number); /// Runs the transform on `module`, returning the transformation result. /// @note Users of Tint should register the transform with transform manager /// and invoke its Run(), instead of directly calling the transform's Run(). /// Calling Run() directly does not perform module state cleanup operations. /// @param module the source module to transform /// @returns the transformation result Output Run(ast::Module* module) override; private: struct Config { Config(); Config(const Config&); ~Config(); std::string entry_point_name; VertexStateDescriptor vertex_state; bool vertex_state_set = false; // Default to 4 as it is past the limits of user-accessible sets uint32_t pulling_set = 4u; }; Config cfg; struct State { State(ast::Module* in, ast::Module* out, const Config& c); explicit State(const State&); ~State(); /// Generate the vertex buffer binding name /// @param index index to append to buffer name std::string GetVertexBufferName(uint32_t index) const; /// Inserts vertex_idx binding, or finds the existing one void FindOrInsertVertexIndexIfUsed(); /// Inserts instance_idx binding, or finds the existing one void FindOrInsertInstanceIndexIfUsed(); /// Converts var with a location decoration to var void ConvertVertexInputVariablesToPrivate(); /// Adds storage buffer decorated variables for the vertex buffers void AddVertexStorageBuffers(); /// Creates and returns the assignment to the variables from the buffers ast::BlockStatement* CreateVertexPullingPreamble() const; /// Generates an expression holding a constant uint /// @param value uint value ast::Expression* GenUint(uint32_t value) const; /// Generates an expression to read the shader value `kPullingPosVarName` ast::Expression* CreatePullingPositionIdent() const; /// Generates an expression reading from a buffer a specific format. /// This reads the value wherever `kPullingPosVarName` points to at the time /// of the read. /// @param buffer the index of the vertex buffer /// @param format the format to read ast::Expression* AccessByFormat(uint32_t buffer, VertexFormat format) const; /// Generates an expression reading a uint32 from a vertex buffer /// @param buffer the index of the vertex buffer /// @param pos an expression for the position of the access, in bytes ast::Expression* AccessU32(uint32_t buffer, ast::Expression* pos) const; /// Generates an expression reading an int32 from a vertex buffer /// @param buffer the index of the vertex buffer /// @param pos an expression for the position of the access, in bytes ast::Expression* AccessI32(uint32_t buffer, ast::Expression* pos) const; /// Generates an expression reading a float from a vertex buffer /// @param buffer the index of the vertex buffer /// @param pos an expression for the position of the access, in bytes ast::Expression* AccessF32(uint32_t buffer, ast::Expression* pos) const; /// Generates an expression reading a basic type (u32, i32, f32) from a /// vertex buffer /// @param buffer the index of the vertex buffer /// @param pos an expression for the position of the access, in bytes /// @param format the underlying vertex format ast::Expression* AccessPrimitive(uint32_t buffer, ast::Expression* pos, VertexFormat format) const; /// Generates an expression reading a vec2/3/4 from a vertex buffer. /// This reads the value wherever `kPullingPosVarName` points to at the time /// of the read. /// @param buffer the index of the vertex buffer /// @param element_stride stride between elements, in bytes /// @param base_type underlying AST type /// @param base_format underlying vertex format /// @param count how many elements the vector has ast::Expression* AccessVec(uint32_t buffer, uint32_t element_stride, ast::type::Type* base_type, VertexFormat base_format, uint32_t count) const; // Used to grab corresponding types from the type manager ast::type::Type* GetU32Type() const; ast::type::Type* GetI32Type() const; ast::type::Type* GetF32Type() const; ast::Module* const in; ast::Module* const out; Config const cfg; std::unordered_map location_to_var; std::string vertex_index_name; std::string instance_index_name; }; }; } // namespace transform } // namespace tint #endif // SRC_TRANSFORM_VERTEX_PULLING_H_