#version 310 es precision mediump float; layout (binding = 0) buffer SB_RW_1 { uint arg_0; } sb_rw; void atomicAnd_85a8d9() { uint res = atomicAnd(sb_rw.arg_0, 1u); } void fragment_main() { atomicAnd_85a8d9(); return; } void main() { fragment_main(); } #version 310 es precision mediump float; layout (binding = 0) buffer SB_RW_1 { uint arg_0; } sb_rw; void atomicAnd_85a8d9() { uint res = atomicAnd(sb_rw.arg_0, 1u); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void compute_main() { atomicAnd_85a8d9(); return; } void main() { compute_main(); }