@group(1) @binding(1) var arg_1 : texture_2d_array; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_e9d390() { var res : vec4 = textureGather(1, arg_1, arg_2, vec2(), 1, vec2()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureGather_e9d390(); return vec4(); } @fragment fn fragment_main() { textureGather_e9d390(); } @compute @workgroup_size(1) fn compute_main() { textureGather_e9d390(); }