@group(1) @binding(0) var arg_0 : texture_storage_2d; fn textureStore_9e3ec5() { textureStore(arg_0, vec2(), vec4()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_9e3ec5(); return vec4(); } @fragment fn fragment_main() { textureStore_9e3ec5(); } @compute @workgroup_size(1) fn compute_main() { textureStore_9e3ec5(); }