#include using namespace metal; half tint_atanh(half x) { return select(atanh(x), 0.0h, (x >= 1.0h)); } void atanh_d2d8cd() { half arg_0 = 0.0h; half res = tint_atanh(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { atanh_d2d8cd(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { atanh_d2d8cd(); return; } kernel void compute_main() { atanh_d2d8cd(); return; }