fn ldexp_cc9cde() { var arg_0 = vec4(1.0f); var arg_1 = vec4(1); var res : vec4 = ldexp(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { ldexp_cc9cde(); return vec4(); } @fragment fn fragment_main() { ldexp_cc9cde(); } @compute @workgroup_size(1) fn compute_main() { ldexp_cc9cde(); }