enable f16; fn step_baa320() { var arg_0 = vec4(f16()); var arg_1 = vec4(f16()); var res : vec4 = step(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { step_baa320(); return vec4(); } @fragment fn fragment_main() { step_baa320(); } @compute @workgroup_size(1) fn compute_main() { step_baa320(); }